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[av_heading heading=’XSR Version 3.0′ tag=’h1′ color=’meta-heading’ custom_font=’#ffffff’ style=’blockquote modern-quote’ size=” subheading_active=’subheading_below’ subheading_size=’13’ padding=’0′]
MODO 701/801

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  •  Upgrade cost from XSR 2.0 is $49.
  •  Non-Upgarde cost is $99.

If you are upgrading please send your account details and purchase transaction to us via email and we will setup an upgrade path for you.

You can purchase XSR Version 3.0 at the bottom of this page.
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[av_textblock ][av_dropcap1]X[/av_dropcap1]SR was created originally to give artists a one-click solution to rendering.  XSR is short for Extremely Simple Rendering, and that’s exactly what it does.  Version 3.0 has under gone a complete rewrite of the code and is now much more integrated in MODO.  While it maintains its functionality true to the original concept it is evolving quickly into an indispensable tool for any artist who can’t afford to waste time messing around with render settings.

The UI has been reworked along with the internal code to offer a streamlined solution to getting a final image out of MODO.  The user can now control their render settings via two very simple sliders that control the overall quality of your image.  You can use predefined presets for an even simpler one-click setup.

XSR 3.0 updates settings in realtime so that you can see what it’s doing under the hood and use it as a tool to learn from.  It is also now an integrated plugin instead of just a set of script arguments that are fire and forget.  What this means for MODO users is that future versions will be quicker to get out into your hands, and XSR 3.0 is ready to go for 801 with a number of updated settings for that build.

Version 3.0 is just the beginning there are many things coming in the near future!

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[av_iconlist_item title=’Integrated’ link=” linktarget=” linkelement=” icon=’ue894′ font=’entypo-fontello’]
XSR Version 3.0 is now a fully integrated plugin within MODO.  We have created a custom channel system allowing much more versatility and strength over the long term as MODO and XSR continue to grow.  This pairing allows for more complex features to be implemented faster and seamlessly with MODO.
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[av_iconlist_item title=’Streamlined’ link=” linktarget=” linkelement=” icon=’ue891′ font=’entypo-fontello’]The UI is a very important part of XSR. This is what allows artists to work quickly and streamline rendering. Great care was taken with its layout and the options available. The goal is that the user need never go into the render settings – period.

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[av_iconlist_item title=’801 Compatible’ link=” linktarget=” linkelement=” icon=’ue8da’ font=’entypo-fontello’]
XSR 3.0 is already compatible with MODO 801.  This includes new custom controls specifically for 801 as well as tweaked settings that pertain to the new version.  You don’t even need to update XSR when you install 801.  This is thanks to a strong flexible foundation.
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3.0 represents my knowledge from 7 years using MODO as my primary package.  The settings are based on this experience and will give you the results you need when it counts.
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[av_iconlist_item title=’Adaptive’ link=” linktarget=” linkelement=” icon=’ue8d3′ font=’entypo-fontello’]On top of a simple to use interface we have given users the ability to change any setting they want on the fly without interrupting XSR’s internal workings.  This allows the artist to use XSR as a base and tweak as they desire from there.  We have also tweaked how XSR interacts with MODO depending on what GI mode you’re using or if portals are in use or not.   Everything from adaptive rate/ratio scaling based on resolution to custom rays based your selections is what makes XSR so powerful.

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[av_iconlist_item title=’Expandable’ link=” linktarget=” linkelement=” icon=’ue869′ font=’entypo-fontello’]XSR Version 3.0 is an expandable framework that allows us to quickly modify XSR.  This allows us to add new features faster and keep up with any updates to MODO.  Version 3.0 is just the start. We plan to extend and expand XSR’s capabilities into a tool that simply takes the guesswork out of MODO’s rendering engine.

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